Diago is a small Unity project I worked on during holidays, and is currently on hold because of university courseworks.
The app is supposed to be a simple time killing game with one button controls - you control a square (the small one, if you look on the screenshot to the right) that automatically goes diagonally up and to the left. When you tap the screen, the square change direction, and now goes up and to the right. The premise is simple, and the idea is to survive as long as possible.
The "map" is procedurally generated - there is an array of prefabs that are made of squares set up that I invoke to create obstacles, as you can see in the code snippet below.
The game in it's current state is available for download on Itch.io website: